Methodology

If design thinking is a tool, Design for X is the toolbox.

Why we adopt Design for X as a methodological approach

Possibilities
  • DFX allows for multiple possibilities, such as:
    DFS – Design for Service, DFA – Design for Assembly, DFT – Design for Thinking,
    DFB – Design for Branding, Design for Retail, Design for Product and so on;
  • DFX, like a large toolbox, assists in selecting the appropriate tools and frameworks.
  • DFX model considerably accelerates the development of specific tools. It helps increase the learning curve;
  • A DFX model can serve as a platform for the integration of multiple tools;
Ultimate advantages of the Design for X
  • Converges processes and practice, bringing the locus of learning and application closer together;
  • Enables the multiplicity and customization of processes and strategies;
  • Presupposes the interaction between processes, people and products;
  • Integrates teams and disciplines – an essential assumption for contemporary professional practice;
  • Proposes the concept of concurrent engineering or competing disciplines;
  • Improves communication and promotes closer cooperation;
  • Addresses disciplines with transparency;
  • Encourages the logic of assembly through partnerships;
  • Facilitates project management;
  • Creates a sense of team;
  • Promotes the practice of simultaneous sprints;
  • Reduces working time;
  • Reduces costs;
  • Improves focus and assertiveness.
History

The origin of Design for X

We can say that Design for X comes on the heels of the evolution of Design for Assembly (DFA) and Design for Manufacture and Assembly (DFMA), in a post-second-war world where simplification of production for gains in speed, cost, quality and standardization were essential.

In the 70's the logic of just in time spreads with more force, which further drives the idea of assembly linked to standardization and zero error, definitively transforming the industry and, consequently, the logic of production, logistics and marketing of products, reaching its apex in the 90s and early 2000s.

More recently the concept of PDCA, or continuous improvement, which later evolves into the idea of Always in Beta, has also been transported to the business world, since differentiation by the speed of time to market has become more and more relevant with the emergence of tech companies and start-ups. The models and reasoning that had been used to organize industries for the administration and management of businesses and brands were transported, bringing concepts such as Lean, Kaizen, and Kanban, among others, into organizations, resignified through agile methods such as Learn by Doing, Lean Thinking, Scrum, Design Sprint, and Design Thinking, which were also disseminated by business schools.

All of these variations have the same basis and the same origin, although they propose small differences in approach that may be more interesting for one or the other strategy. This point further reinforces the concept of Design for X, because at heart, many of these approaches, called methodologies, are actually frameworks. Thus, Design for X is defined as a broad and flexible methodology, which provides a greater focus on choosing the appropriate tools in the face of project assumptions and objectives. If Design Thinking, or Design for Thinking, is a tool, Design for X would be the toolbox.

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